GroupAI brings Unity game objects to life by giving them emergent behavior.Behaviors can be changed at runtime - for the whole group, or individuals.Supports flocks, schools, herds, and groups of things. |
Available on the Unity Asset Store |
Behavior settings are stored as Scriptable Objects.
GroupAI comes with example behavior settings and scenes for:
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Fish (schooling, eating, swarming, wandering)
Seagulls, Starlings, Bats (normal and attacking)
Butterflies, Dragonflies, Flying Bugs (non-aggressive and aggressive)
Sprites, Fairies, Fireflies
Rats and Hoppers (wandering, aggressive, crazed, and afraid)
Cows (normal herding, scared)
Kids (running around "playing")
Zombies (wandering, agro'd, alerted)
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Tech Support for GroupAI |