GroupAI brings Unity game objects to life by giving them emergent behavior.

Behaviors can be changed at runtime - for the whole group, or individuals.

Supports flocks, schools, herds, and groups of things.


Available on the Unity Asset Store

Behavior settings are stored as Scriptable Objects.
GroupAI comes with example behavior settings and scenes for:
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Fish (schooling, eating, swarming, wandering)
Seagulls, Starlings, Bats (normal and attacking)
Butterflies, Dragonflies, Flying Bugs (non-aggressive and aggressive)
Sprites, Fairies, Fireflies
Rats and Hoppers (wandering, aggressive, crazed, and afraid)
Cows (normal herding, scared)
Kids (running around "playing")
Zombies (wandering, agro'd, alerted)



Tech Support for GroupAI