FlockAI brings Unity game objects to life by giving them emergent behavior.Behaviors can be changed at runtime - for the whole group, or individuals.Supports flocks, schools, herds, and groups of things. |
Available on the Unity Asset Store |
Behavior settings are stored as
Scriptable Objects.
FlockAI
comes with example behavior settings and scenes for:
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Fish
(schooling, eating, swarming)
Seagulls,
Starlings, Vamps (normal and attacking)
Butterflies,
Dragonflies, Flying Bugs (non-aggressive and aggressive)
Sprites,
Fairies, Fireflies
Rats
and Hoppers (wandering, aggressive, crazed, and afraid)
Cows
(normal herding, scared)
Zombies
(wandering, agro'd, alerted)
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Tech Support for FlockAI |
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